Destiny 2 is an amazing FPS trapped inside a rubbish MMO. I still miss Destiny a bit! I miss a lot of it. Too many of the game's best bits require so much grinding. After several thousand hours, I stopped playing Destiny 2 at the launch of The Witch Queen because I'm done with grinding. Ah well.Įnding sunsetting is good but Destiny 2 still feels gutted. ![]() They might not have the hugest plot developments, but they have the character moments which make people care. In a stream recap blog post, Bungie state plainly, "Seasonal content will continue to stay throughout the current expansion year and then move to the Destiny Content Vault when a new Expansion launches." The seasonal stories have often been more interesting than expansions. The story won't be "fully playable", mind. So that's Shadowkeep onwards sticking around. We want the Destiny universe to grow, and we're gonna continue to do everything that we can behind the scenes to keep that possible within our game engine." And we're happy to announced today that we are not planning to sunset any more expansions. "We want this story, since we first communed with the Darkness on the Moon, to be fully playable start to finish. Titan's arcology was one of my favourite Destiny 2 places, so I'm excited to see more unruined remnants of humanity's grand ambition Because Destiny 2 is not going anywhere, and neither are your expansions. Moving forward, they say they won't remove any further expansions.ĭuring an hours-long stream yesterday, current Destiny 2 general manager Justin Truman said Bungie have "been working on the Destiny engine behind the scenes, preparing our technology and our game to last for many, many years to come. Bungie have removed more since then, including the Forsaken expansion where Nathan Fillion gets got (well, technically Nolan North pretending to be Nathan Fillion), while re-adding a few bits and pieces from the first game. This all left the game feeling very empty, not to mention utterly baffling and hostile to newcomers. They also forced obsolesence on many weapons, another sunsetting process they later abandoned but didn't reverse. The first sunsetting was huge, lopping off the base game's whole big story campaign, the first two expansion campaigns, four whole locations, five raids, loads of multiplayer maps and modes, several secret missions, and more. So they introduced the concept of the Destiny Content Vault, shuffling older parts in and out, including reintroducing some bits from the first game. At the time, they explained that "the game is too large to efficiently update and maintain", so they needed to cut off older bits to keep it manageable. Expansions will stick around forever, though seasonal content will still leave at the end of each expansion cycle-and Bungie don't say anything about bringing back all the old stuff.īungie started sunsetting in 2020 alongside the launch of the Beyond Light expansion. Now Bungie say they've been working on the game's technoguts, and won't do that anymore. ![]() Necessary as it might have been for Bungie, this 'sunsetting' removing content people bought has raised hackles. Bungie have announced they're ending an unpopular Destiny 2 practice: removing older expansions to keep the game at a maintainable size.
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