Routes, but only to foreign cities that you are not at war with.Įach city can support a maximum of 2 trade routes. Disabled national Trade Routes: it is still possible to create Trade Worked in the original city are reduced by 2, equal to the number of Settlers cost 2 population (as in civ3). Foodbox readjusted to keep a constant city growth. No Rapture Growth (Celebration only causes additional Trade per tile, The following is a full list of changes compared to classic ruleset. +40% Veteran chance, +40% Bribe and Incite costs, -20% Pollution, Cheating AI level was adjusted for these rules, I suggest experiencedĬHEATING AI: +40% Science, Luxury, Gold and Production, +40 AI love, For example, one team with 5 AIs together against you. For challenging games, you may place several AI players in the same Level Normal, and default ruleset options (Small continental map with I suggest new players to start a game with 6 players or so, AI skill Terrains and Governments), so better use the tables in this ReadMe as That some graphical tables from the Manual will not match (mainly Info showed ingame already takes into account the changed rules. Help texts have been updated (mainly Buildings and Wonders), so the I wish to keep it updated and to improve it with the comments from the All the new rules have been adapted so AI can play with them, and toĪvoid possible exploits by human players. Similar balance along the different ages, and smoother effects of The result should be a simpler and more linear development of yourĬities, and a slower paced gameplay. National trade routes, and the big bonuses from some governments. Removed the rules that allowed a sudden boost: mainly rapture growth, Don't be afraid by theĪmount of changes, I think this ruleset is easier to learn thanĬlassic rules, and it is designed so there is not a big disadvantage Reduced micromanagement as much as possible. The main purpose is to get a gameplay more similar to civ3, keeping date, please refresh if outdated):Ĭiv2Civ3 Ruleset for Freeciv v2.6 (Updated 1) Snapshot of … /data/civ2civ3/README.civ2civ3 (incl. It uses the same values for and, i.e., the first citizen unhappy about an empire with many cities appears at the same rate as the next citizen unhappy about this issue. The Civ2Civ3 ruleset has three additional governments tribal, fundamentalism, and federation. To set your default back to classic, edit rv and change the last line to classic Or in other words, any saved settings only affect the initially loaded ruleset. Changing the ruleset in an already running client will reset all saved options to server defaults and then apply the ruleset settings, i.e., all saved settings are lost.
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